Sunday, August 30, 2009

Well, I think I have finished the head and got the edge loops and poles setup for animation.

I've also started work on mapping out the proportions of the body, because I plan on making a complete skeleton and muscle system for him. Then I will wrap a higher res mesh over that and use the shrink wrap modifier for muscle simulation.

The feathers should be "real fun" to do and will certainly stress my computer in shear number crunching.

Thanks for any comments.

No comments:

Post a Comment